Academ’Quiz: increasing learners’ motivation through gamification (P05)

  • Available
    On demand
  • Topics
    • Social responsibility

About this session

How can we engage students, prevent early dropouts, improve class dynamics and increase learners’ personal motivation? Incorporating gamification into pedagogical practices is key to addressing these issues. Academ’Quiz, part of the e-REACKT project, is an innovative web app that facilitates learning, revision and assessment activities through a quiz-based game. This poster shows how students can become active contributors and masters of their own knowledge acquisition.


  • Aleksandra Dedieu | INSEEC U. / BBA INSEEC ECE | France